by Tabby | Mar 20, 2015 | Axon, Featured, Games, Our Games, Quench |
The team at Axon is excited to announce that we have finally, officially, for realsies started to develop Quench (that game we’ve probably talked your ear off about at the bar/ at that conference / on Twitter). What’s the Game About? Quench is a story-driven puzzle game set in a lo-fi, geometric landscape. You play as Shepherd, an avatar of nature, and you have the power to control the weather to guide herds of animals on a perilous journey. You must provide for your flock, open blocked paths, thwart enemies, and otherwise tend the land to make it lush and green again. Quench is inspired by uplifting and joyful classics such as The Lion King and Avatar: The Last Airbender and games like Journey and Okami. You will experience unique and wonderful environments, memorable characters, be awed by your own power, and be presented with a lesson: in order to make a better world, we must all do our part. Quench was first born at TOJam: The Sevening, inspired by the theme “The World Is Not Ending”. From a Flash prototype, we refined the concept several times as various student projects. In early 2014, we made a playable Unity demo that we showed at the Level Up Showcase and Gamercamp (via Humber College). People who played the game at those events enjoyed the concept and aesthetic, and frequently commented on how refreshing it was to play a game with a non-violent core gameplay mechanic. We are really grateful for the encouragement we’ve received to continue development over the last year. Who’s Working on Quench? In addition to Jeff, Tabby,...
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