What's New at Axon
We blog about game development, tech and events around the city.
Dev Blog: Virtually Skinning Virtual Elephants
This is Albert Fung, and I’m responsible for generating the 3D models in the upcoming Quench game. I’d like to start with an overview of our 3D workflow. Generally speaking, I would receive concept sketches and pre-production specifications from our team members, and start building rough 3D models in Cinema4D, our choice of 3D production […]
It’s Official: We’re Making Quench!
The team at Axon is excited to announce that we have finally, officially, for realsies started to develop Quench (that game we’ve probably talked your ear off about at the bar/ at that conference / on Twitter).
A New Name, A New Home
As you may have noticed, a lot has happened around here lately! Today we’re re-launching our website and company with a brand-new name: Axon Interactive Inc. (yes, we’re incorporated now!) But the website and our name aren’t the only thing that’s changed. We also moved into our first office, which has been a long process […]
Quench Trailer
March and April were spent bringing Quench up to snuff for the Level Up Showcase and the capstone presentation for Jeff and James. Check out our first trailer and opening scene! (For those interested, Jeff was also interviewed after Level Up, and you can read that interview here).
Early Quench Footage
The semester has drawn to a close and our first demonstration of Quench is up on YouTube. This is mostly a tech demo, but it shows off many of the core features we’re aiming to expand on to build out the major game mechanics, so I’m proud to have this out and in the public […]
Starling and Feathers for Flash CS6 Mobile UI
Recently I’ve been working on an iPad app at my second (third?) job, and I wanted to share some of the stuff I learned about Flash UI design, particularly for those working in Flash Professional CS6.
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