by Jeff | May 15, 2015 | Axon, Events, Featured, Game Jams, Games, Our Games |
TOJam 10, possibly our favourite jam event in the city, just ran last week. James and I (Jeff) were lucky enough to be able to participate this year and we wanted to be able to give some nuggets of wisdom from the professional gamedev world to some students in the Humber Game Programming program that we recently both graduated from, so we formed a group with 3 first-year students from Humber, none of whom we had ever worked with. It was an awesome experience and I think we all worked together wonderfully, our floaters especially, to make possibly the nicest jam game I’ve ever worked on in my short career so far. The Core Team Game Design/Programming – Jeff Rose (Axon Interactive) Programming – James Zinger (Axon Interactive) Programming – Steven Jomha (Humber Student) Programming – Terry Katsoulis (Humber Student) Programming – Tyler Paisley (Humber Student) Floaters Sound Design – Sook Binning Music – Andrew Farnsworth (ACCRETION.of.PLANETESSIMALS) UI Design & Art – Dasha Gordeeva Special Thanks To Tabby Rose for her the game design contributions If you’d like to try out the game, you can play a (buggy) version here http://digitalmachinist.itch.io/the-cube-thing (Note that the menu controls are a little funky as of now, but that will soon be fixed). Some progress shots: Day 1, 10PM: Day 2, 7PM: Day 3, 7PM: Tabby and I worked on the game concept together in the couple of nights before the jam, combining puzzles like simple mazes and the classic Rubik’s cube problem. In our game, you start somewhere and need to get to somewhere else, but if you fall off...
by Jeff | May 20, 2012 | Axon, Events, Featured, Game Jams, Games, Our Games |
Our latest outing was TOJam: The Sevening! The 7th iteration of it’s kind, this year’s TOJam (that is “T.O. Jam”, pronounced “Toe Jam”) was a game jam that hosted an awesome 410 people, making a dizzying number of games with only one long-weekend to do it. Since it’s not a competition, there’s just a pervasive atmosphere of productivity and adrenaline and progress that really gets the blood flowing. We were all too happy to be there to ride on that wave. The three of us (Bill, Tabby, and myself, Jeff) entered into the jam with Albert Fung, our distinguished 3D artist collaborator, and a new acquaintance of ours, Marty Bernie. Marty is an incredibly talented musician and we had an great time working with him. Our team of 5 worked together really well, and I think everyone involved is itching to work together again soon. Throughout the weekend, we put together the foundation to what will be a really interesting game, which we call Quench. Since this year’s theme at TOJam was the world is not ending, we wanted to make something that really captures a feeling of life, protection and restoration; a blend of Okami and Minecraft, if you will. Quench is a game in which you play the role of a demigod charged with controlling nature. You must assist herds of animals as they trek back home, through a parched wasteland, to the safety of the Elder Tree. Only by protecting the herds on their pilgrimage will the Elder Tree have the strength to make the world green once again. Wonderful concept aside, we had to cut...
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