What We Do
What’s New at Axon
TOJam 10, possibly our favourite jam event in the city, just ran last week. James and I (Jeff) were lucky enough to be able to participate this year and we wanted to be able to give some nuggets of wisdom from the professional gamedev world to some students in the Humber Game Programming program that we recently both graduated from, so we formed a group with 3 first-year students from Humber, none of whom we had ever worked with.
It was an awesome experience and I think we all worked together wonderfully, our floaters especially, to make possibly the nicest jam game I’ve ever worked on in my short career so far.
This week I thought I’d tell everyone a little bit about the background of the Axon artists/designers, including myself (Tabby), and talk about a recent event we participated in.
Kristina, Albert and I all graduated from the Biomedical Communications Master’s program at the University of Toronto, back in 2010. Cool, you’re thinking, but what the heck is “biomedical communications”? We like to tell people we’re medical illustrators – meaning we are proficient in textbook, particularly anatomical, illustration – but that really only scratches the surface of what we do (and has very little to do with our roles at Axon).
In a once-lush land plagued by drought and pollution, tribes of animals band together as they struggle to save their home. Use the power of rain, quake, lightning, and wind to protect your herds as they make their way through desolate landscapes and confront the dark spirits of the past. It’s up to you to restore the land in this colourful, geometric puzzle game.
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