What We Do

Web & Interactive

We create websites and apps that teach, inform and engage.



We make games that make you think (and sometimes laugh).



We communicate complex ideas and data through illustration and visualization. 


What’s New at Axon

Dev Blog: Virtually Skinning Virtual Elephants

This is Albert Fung, and I’m responsible for generating the 3D models in the upcoming Quench game.

I’d like to start with an overview of our 3D workflow. Generally speaking, I would receive concept sketches and pre-production specifications from our team members, and start building rough 3D models in Cinema4D, our choice of 3D production software. I would then add in lights and colors on the model (as seen in Fig.1) to enhance its appearance, and then import this model into our gaming engine, Unity3D.

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Here's some of the stuff we get up to. Work, play, conferences. Check out our flickr gallery for more.


In a once-lush land plagued by drought and pollution, tribes of animals band together as they struggle to save their home. Use the power of rain, quake, lightning, and wind to protect your herds as they make their way through desolate landscapes and confront the dark spirits of the past. It’s up to you to restore the land in this colourful, geometric puzzle game.

Visit the Quench website to stay up-to-date on all the latest Quench news!

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