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This is Albert Fung, and I’m responsible for generating the 3D models in the upcoming Quench game.
I’d like to start with an overview of our 3D workflow. Generally speaking, I would receive concept sketches and pre-production specifications from our team members, and start building rough 3D models in Cinema4D, our choice of 3D production software. I would then add in lights and colors on the model (as seen in Fig.1) to enhance its appearance, and then import this model into our gaming engine, Unity3D.
The team at Axon is excited to announce that we have finally, officially, for realsies started to develop Quench (that game we’ve probably talked your ear off about at the bar/ at that conference / on Twitter).
In a once-lush land plagued by drought and pollution, tribes of animals band together as they struggle to save their home. Use the power of rain, quake, lightning, and wind to protect your herds as they make their way through desolate landscapes and confront the dark spirits of the past. It’s up to you to restore the land in this colourful, geometric puzzle game.
Visit the Quench website to stay up-to-date on all the latest Quench news!Visit Quench