Factsheet

Developer:
Axon Interactive Inc.
Based in Toronto, Ontario

Release date:
Coming Soon

Platforms:
Nintendo Switch
Steam
itch.io

Website:
quenchgame.com

Regular Price:

Not yet released

Description

Each generation, the Elephant Tribe makes a grand pilgrimage from the Western Elder Tree to the Eastern Elder Tree. But this time, something is different... Become Shepherd, an avatar of nature, and guide herds of animals on their diffcult journey. Help Shaman, the young Elephant leader, convince the other animal tribes to join her. Protect the herds as they are beset by flood, fire, drought, and the dark smokebeasts that have spread across the land.

History

Quench was first born in 2012 at TOJam (Toronto Game Jam), inspired by the theme “The World Is Not Ending”. From a Flash prototype, the Axon team refined the concept several times as various student projects. In mid-2014, the team made a playable Unity demo that was shown at the Level Up Showcase and (now-defunct) Gamercamp in Toronto. Quench is a recipient of the Ontario Creates Interactive Digital Media Fund in 2015, a successful Kickstarter campaign in 2016 and Indie Fund recipient in 2018. These opportunities will allow Axon Interactive to complete the game with an expected release in late Spring 2019. Quench is currently planned to launch on Nintendo Switch, Steam and itch.io.

Features

  • Change the environment around the animals: grow grass and trees, start forest fires, shift sand dunes, or create new rivers and lakes.
  • There are many ways to approach encounters with dangerous creatures and obstacles, but guiding your animals to safety with care and kindness is always rewarded.
  • Through gorgeous illustrated cinematics and in-game dialogue, explore how kindness, compassion, and forgiveness are powers unto themselves in this fable about overcoming differences to restore the world.
  • Engage with a joyful experience, suitable for all ages

Videos

Nintendo Switch Announcement Trailer (2019) YouTube

Quench Official Trailer (2018) YouTube


Images

download all screenshots & photos as .zip (10MB)
image02.png
image01.png
image03.png
image04.png
image05.png
image06.png
image07.png
image08.png

download logo files as .zip (78KB)
logo

Awards & Recognition

  • "Indie MEGABOOTH Official Selection" PAX East, Boston, 2019
  • "Best In Play Award" GDC, San Francisco, 2019
  • "Damage Camp Official Selection" Damage Camp, Toronto, 2018
  • "Bit Bazaar Official Selection" Bit Bazaar, Toronto, 2018
  • "MIVS "Shiny" Award for Best Art" MAGFest, Washington DC, 2017
  • "Gravitron Award for Best Player Experience" Indy PopCon, Indiana, 2016

Steam
Wishlist Quench on Steam store.steampowered.com.

Twitter
Follow @quenchgame on twitter.com.

Instagram
Follow @quenchgame on instagram.com.

Facebook
Like @quenchgame on facebook.com.

Kickstarter
The Quench campaign ended successfully on May 20, 2016 kickstarter.com.


About Axon Interactive Inc.

Boilerplate
Axon Interactive Inc. is an interactive media company based in Toronto. They specialize in websites and apps for healthcare and education, but also love making art and games.

More information
More information on Axon Interactive Inc., our logo & relevant media are available here.


Quench Credits

Tabby Rose
Producer, Creative Lead, Level Design

Jeff Rose
Technical Lead, Programming

Albert Fung
3D Modelling and Animation

Kristina Neuman
Graphic Design, 2D Art and Animation

James Zinger
Programming

Alex Bethke (Golden Gear Games)
Project Manager, Level Design

Josh Cappelli (OddBird Studio)
Additional Programming

Andy Caskanette
Level Design

Nate Davis
Branding/UI Design

Robby Duguay (Level Curve)
Sound Design

Henry Faber
Producer

Gavin Finley (OddBird Studio)
Technical Artist

Halina Heron (Level Curve)
Sound Design

Jarryd Huntley (Polytundra)
Additional Programming

Randy Orenstein
3D Modelling (Environment)

Chantal Parent
Concept Artist

Adam Sakiyama
Composer and Sound Designer

Acknowledgements
Quench is made possible with the support of the Ontario Media Development Corporation.


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks