Factsheet

Developer:
Axon Interactive Inc.
Based in Toronto, Ontario

Release date:
Fall 2016

Platforms:
Windows / Mac

Website:
quenchgame.com

Regular Price:

Not yet released

Description

Quench is a story-driven puzzle game set in a colourful, lo-fi world. You play as Shepherd, an avatar of nature, and you have the power to control the weather to guide herds of animals on a perilous journey. You must protect your flock, tend the land, and unravel the mystery of the strange smokebeasts that have invaded the world. Using your divine powers over the weather, you will provide for your herds, help them as they take up their great pilgrimage, and ultimately restore the world. Quench is inspired by uplifting and joyful classics such as The Lion King and Avatar: The Last Airbender and games like Journey and Okami. You will experience unique and wonderful environments, memorable characters, be awed by your own power, and be presented with a lesson: in order to make a better world, we must all do our part.

History

Quench was first born at TOJam: The Sevening, inspired by the theme “The World Is Not Ending”. From a Flash prototype, Jeff and James refined the concept several times as various student projects. In mid-2014, the Axon team made a playable Unity demo that was shown at the Level Up Showcase and Gamercamp (via Humber College). Quench is a recipient of the Ontario Media Development Corporation's Interactive Digital Media Fund. This opportunity will allow Axon Interactive to complete the game with an expected release in fall of 2016. Quench is planned for release on Windows / Mac.

Features

  • Control the weather and environment to keep your herds safe
  • Help restore life to a colourful, geometric world
  • Manage the flow of water to direct rivers, revive plants, and care for your animals
  • Engage in a fable about community, compassion and forgiveness
  • Play a joyful experience, suitable for all ages

Videos

Quench Trailer YouTube


Images

download all screenshots & photos as .zip (13MB)
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download logo files as .zip (479KB)
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Awards & Recognition

  • "Indy PopCon Selection" Indianapolis, IN, USA
  • "Reboot Indie Game Awards Semifinalist" Indianapolis, IN, USA
  • "Gravitron Award - Best Player Experience" Indianapolis, IN, USA
  • "Bit Bazaar Selection" Toronto, ON, Canada
  • "Con Bravo Selection" Hamilton, ON, Canada


Selected Articles

  • "Between its arresting low-poly aesthetic and its potent environmentally aware theming, Quench is a game that fleshes out its core gameplay with lovingly crafted embellishments"
    - Bunkbeds, gamepedia.com
  • "Learning from Disney to tell human stories through animal characters"
    - Jose Cardoso, killscreen.com
  • "[Quench is] bolstered by a very unique, polygonal art style that lends itself well to tell the game’s story"
    - Shakyl Lambert, cgmagonline.com
  • "Animals, Avatar, and Fighter Jets: The Story of Quench"
    - Christopher Demelo, dorkshelf.com
  • "The low-polygon count graphical style is one of the game’s most striking qualities"
    - Steve John, lowbrowgamer.com
  • "Quench is well on its way to delivering a top-grade interactive platform where you literally save the world"
    - Conrad Crisman, cliqist.com

Twitter
Follow @quenchgame on twitter.com.

Facebook
Like Quench on facebook.com.

Kickstarter
The Quench campaign ended successfully on May 20, 2016 kickstarter.com.

Steam Greenlight
Quench has been Greenlit by the Steam Community steamcommunity.com.

Promoter
Quench Promoter Page axoninteractive.promoterapp.com.


About Axon Interactive Inc.

Boilerplate
Axon Interactive Inc. is an interactive media company based in Toronto. They specialize in websites and apps for healthcare and education, but also love making art and games.

More information
More information on Axon Interactive Inc., our logo & relevant media are available here.


Quench Credits

Tabby Rose
Producer, Creative Lead, Level Design

Jeff Rose
Technical Lead, Programming

Albert Fung
3D Modelling and Animation

Kristina Neuman
Graphic Design, 2D Art and Animation

James Zinger
Programming

Alex Bethke
Project Manager, Level Design

Andy Caskanette
Level Design

Randy Orenstein
3D Modelling (Environment)

Chantal Parent
Concept Artist

Adam Sakiyama
Composer and Sound Designer

Acknowledgements
Quench is made possible with the support of the Ontario Media Development Corporation.


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks