Huge news from the Axon team: We will be launching a Kickstarter campaign and a Steam Greenlight campaign for Quench on April 20th!
As many of you know, we’ve been working on our first independent game, Quench, for more than a year. Thanks to the support of a grant from the OMDC and the hard work of our team, Quench is well into development: the core gameplay is functionally close to completion, and we’re in the process of integrating new levels and story into the game now. We’ve been lucky enough to show off our demo at several events including Level Up Showcase, Con Bravo, Bit Bazaar, and most recently at GDC, with more events on the way.
In the past year, we’ve received incredibly encouraging feedback from our fans about the unique aesthetic of the world and its creatures, the focus on non-violence as a game mechanic, and the central themes of compassion and community, where you can change the world through nurturing the earth and helping others.
We’re on our way to completing and releasing Quench on PC and Mac near the end of 2016. But with the majority of our funding received and paid out (and the final amount allocated to post-production costs), we need a boost to help us get to the finish line. So we’ve decided to turn to our friends, family, and fans.
Please support Quench on Kickstarter!
In addition to getting the game as soon as it comes out, we’re offering great rewards to backers, including the original Quench soundtrack by composer Adam Sakiyama, an artbook and guide to the world of Quench, and custom animal portraits made in Hexels and signed by the team.
Even if you can’t pledge, you can still help! Vote “Yes” for Quench on Steam Greenlight, and make some noise about Quench on your Twitter, Facebook or Tumblr!
To everyone that’s been following this project, thank you so much for your support — we could not have gotten this far without you. Let’s work together to make Quench awesome!
[You can follow our progress on Twitter, Tumblr, and the official Quench website.]